cuju
Civilian
Posts: 1
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Post by cuju on May 5, 2016 6:59:26 GMT -8
While both aren't the greatest characters (though after this game I would rate Claude way over Asaga) Claude is the more useful unit. Well I guess Asaga is useful after a few rounds of awakening and when the range is lower but anyway I would rather have the attack boost to raise Solas snipper damage even further (and the damage of others of course but Sola is so wonderfully deadly once she can shoot twice.) Also she has a shield.
Anyway it is not worth losing Claude for Asaga so let me kill her in the fight or even use tha wish all to wish that he had told Sona to fire soon enough.
I know that that is not a realistic possibility since Asaga has some plot relevance but I would still prefer it.
(Btw I am at that point of the game so if Claude is revived at some point (time trave, weird magic, clone with memory transplant whatever) this is moot I guess.)
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Post by Samu-kun on May 5, 2016 17:01:51 GMT -8
Mod's Note: Reported for lack of spoiler tag; fixed.
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Post by Nemjen on May 5, 2016 23:28:34 GMT -8
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Post by 白龍 on May 6, 2016 0:31:21 GMT -8
So wait, what exactly should be possible to do to certain so and so?
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Post by Samu-kun on May 6, 2016 13:54:45 GMT -8
I think the original topic title was "It should be possible to kill Asaga to save Claude" but had to be censored because the title had spoilers.
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Post by longtimelurker on May 7, 2016 15:54:39 GMT -8
Huh, it actually would've made sense to have that choice after all, another good moralist/prince decision with major ramifications like the Legion one... but then again the ending would've been quite different, not to mention that lore-wise the battle against Alice would be a lot more costly as we wouldn't have our fully awakened Sharr (maybe Claude would need to intervene in this case?).
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Post by Samu-kun on May 7, 2016 16:05:07 GMT -8
In the main story, I think this decision would have been unfair and/or required meta game knowledge, because you don't know that you lose the Bianca until after the choice. It would be presented as a) Open fire on Black Jack b) Hesitate It would be only after you make the choice that you know Claude gets gunned down if you chose b on a first play through, so I'm not sure if it would have been an entirely fair decision because the consequences seem pretty far detached from the choices.
Ahem, coincidentally enough though, this is a key decision point in REturn so look forward to how this decision plays out with full knowledge of the consequences... emoticon_kayto_small
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Post by Somasam on May 7, 2016 19:41:30 GMT -8
Huh, that is going to be a major decision in the DLC? Interesting.
I was wondering if we'd actually have any baring on the ship and battles at hand. I figured we'd be a separate Kayto flung into the past and have to make sure to stay clear of the 'original' Kayto and operate things behind the scenes using our chosen waifu as a proxy.
Interested to see if you will put in any other choices in the game that would effect how the story would've progressed.
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Post by admiralcheese on May 7, 2016 19:52:56 GMT -8
Huh, that is going to be a major decision in the DLC? Interesting. I was wondering if we'd actually have any baring on the ship and battles at hand. I figured we'd be a separate Kayto flung into the past and have to make sure to stay clear of the 'original' Kayto and operate things behind the scenes using our chosen waifu as a proxy. Interested to see if you will put in any other choices in the game that would effect how the story would've progressed. Through Claudekorion all things are possible.
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Post by longtimelurker on May 10, 2016 13:06:51 GMT -8
Hmmm, I think it would be a fair decision even on the first play through, would expect to lose SOMEONE either way, the possibility another person interfering instead of the shooter wasn't that farfetched if you hesitate, and we just deal with the consequences if no one does. But good to know that this will be handled on the DLC, guess there will be some bad ends too?
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Post by Marx-93 on May 14, 2016 2:42:50 GMT -8
But good to know that this will be handled on the DLC, guess there will be some bad ends too? While I don't know Samu-kun's plans in any way, I remember him admitting that he tends to dislike writing bad ends as he felt that it was wasting effort and resources for something the players isn't supposed to see. Don't know if he has changed his ideas or has written some as a special case for REturn, but I wouldn't expect much.
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Post by Samu-kun on May 14, 2016 3:30:48 GMT -8
There are many bad ends in the DLC, some of them pretty graphic. There's also some endings some people might consider "bad" depending on your opinion. Eh I think there's 11 endings and about 10 more bad ends if I recall correctly, but I probably forgot. The style's quite unlike any game we've made before but I'm pretty happy with how the script turned out. Granted I haven't played the DLC yet either! So far vaendryl is the only person who knows what it's really like.
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Post by Nemjen on May 14, 2016 8:05:50 GMT -8
Is that so ... Vaen let us know the gossip or your Stardew Valley spreadsheet gets it. For me bad ends only work if they stem off into their own story arc rather than causing a 'you lost' moment, fleshed out bad ends do not cause frustration but rather encourage you to trigger them all just so you can see how many directions a narrative can go. The last experience I had of this was a VN called: Sound of Drop - fall into poison, while some of the choices felt a bit forced and unrealistic - it was still relatively fun trying to trigger them all for the complete story. I am hoping for a similar experience with REturn if they are now a factor of Sunrider gameplay.
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Post by longtimelurker on May 14, 2016 20:16:47 GMT -8
There are many bad ends in the DLC, some of them pretty graphic. There's also some endings some people might consider "bad" depending on your opinion. Eh I think there's 11 endings and about 10 more bad ends if I recall correctly, but I probably forgot. The style's quite unlike any game we've made before but I'm pretty happy with how the script turned out. Granted I haven't played the DLC yet either! So far vaendryl is the only person who knows what it's really like. That's great, the DLC is sounding better and better with each new bit of info released. Graphic and gruesome bad ends? Count me in! When I played Fate Stay Night I was amazed by the amount of bad ends present alongside the normal endings, some of the bad ones even took a real long time to get because they needed a good amount of failing by the player through the entire game till the point where the check for the flags is made (yeah I needed a guide to get a specific one hahaha), and there were some funny convos chastising you every time you got one.
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Post by vaendryl on May 15, 2016 1:06:01 GMT -8
Is that so ... Vaen let us know the gossip or your Stardew Valley spreadsheet gets it. stalkers! stalkers everywhere! hmm. gossip. The main antagonist is someone whose face we haven't seen much but all remember well. hon hon hon
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Post by Somasam on May 15, 2016 15:41:44 GMT -8
There are many bad ends in the DLC, some of them pretty graphic. There's also some endings some people might consider "bad" depending on your opinion. Eh I think there's 11 endings and about 10 more bad ends if I recall correctly, but I probably forgot. The style's quite unlike any game we've made before but I'm pretty happy with how the script turned out. Granted I haven't played the DLC yet either! So far vaendryl is the only person who knows what it's really like. (yeah I needed a guide to get a specific one hahaha) It would be fun to see the community come together after REturn is released in order to make a comprehensive guide for all major choices and how it branches the story. Then put it into flowchart format cause those are always fun. Interesting that the amount of 'bad ends' are about on par with the amount of normal ends. I wasn't sure if it would be like Katawa Shoujo where each route had one bad end, or like those old space janitor simulator games where you die every other screen to something stupid you did. Like let yourself out the airlock. Also brings the question of where those other around 6 routes come from, if we only account for one route per waifu, that is 5 (poor Kryska, Cosette,... and Chigara); then I assume we have about 2 different ways each girl's path can go; and a final route that is either we didn't hook up with anyone, or a 'golden ending' style with everyone.
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Post by Marx-93 on May 16, 2016 11:30:32 GMT -8
I stand corrected! Happy to see we'll have a huge number of endings. This however makes me ask: will "morality" decisions (i.e. Prince or moralist) be as relevant in REturn as in the main game? If so, that could explain that number of endings (2 for every heroine with a non-standard one).
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Post by vaendryl on May 16, 2016 13:07:00 GMT -8
choosing what decisions to take will obviously involve what ethics you prioritize, but the DLC doesn't keep track of prince/moralist points like the main game does.
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Post by Blackhead on May 16, 2016 15:28:15 GMT -8
choosing what decisions to take will obviously involve what ethics you prioritize, but the DLC doesn't keep track of prince/moralist points like the main game does. Does that only concern prince/moralist (ethics), or does that also include your previous stats in general? (specific decisions, affection points.) I'm getting the impression that the DLC is extremely isolated from the main game. Hopefully there is at least some sort of minimum affection requirement for accessing a route. It would feel pretty off if you could jump on every given wagon despite having (for example) 0 or even negative points with the girl of your choice.
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Post by vaendryl on May 16, 2016 23:55:28 GMT -8
previous stats are not used or changed by the DLC, with sole exception of whether you destroyed Legion or not (for certain visual reasons only). therefore, each girl's route is accessible regardless of affection values in the main game. Your impression that it is very isolated from the main game is very accurate. it's non-canon after all.
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Post by Blackhead on May 17, 2016 5:50:50 GMT -8
previous stats are not used or changed by the DLC, with sole exception of whether you destroyed Legion or not (for certain visual reasons only). therefore, each girl's route is accessible regardless of affection values in the main game. Your impression that it is very isolated from the main game is very accurate. it's non-canon after all. Thanks for clarifying Vaen. I have to say in all honesty that I’m not a big fan of this though. Instead of something that addresses the negative feedback from the original, we get an isolated standalone, that has its own build up and ignores the established build up pre-LibDay. That’s not really what people asked for and I really don't get the point of this. I guess the “selling point” are the multiple romance routes now, but even that’s irrelevant since the next game continues from V 2.0 regardless, and we’re on square one again. It’s obvious that you're putting a lot of work in, and I hate being the bitch here, but this DLC is very questionable to say the least.
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Post by vaendryl on May 17, 2016 6:46:26 GMT -8
Although it may not be attached to the main story directly (by using previous affection values etc) the subject matter is still very much related to the main story and I personally feel it addresses many of the complaints levied against it in the past quite decisively. I'd like to say more on the matter but I'm already touching the border of spoiler territory. Suffice it to say I'm looking forward to discussing REturn on the forums when it's finished.
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Post by Samu-kun on May 17, 2016 19:47:59 GMT -8
I'm sure Vaendryl has his own valid opinions on the matter, but my opinion is that the dlc's not intended to address current complaints about the story. Plenty of people enjoyed the main story for what it is. I don't see reason to change it. The main story was meant to spark strong reactions and it will continue to do so. The dlc's just more content for the fans who liked the franchise.
I think the only complaint the dlc is meant to address is that the game doesn't provide enough bang for the buck. I think the dlc will put the game more in line with AAA-tier Japanese productions of the equivalent price range in terms of play time, and that's the only thing which we're seeking to address.
The main reason I went forward with the dlc is that it seemed like an entertaining scenario. My thinking is that REturn provides a bunch of new possible routes Shields' adventure can take after Liberation Day. There is no canon route for the franchise except the route you chose to follow so nothing we ever make will be canon.
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Post by Marx-93 on May 18, 2016 7:15:41 GMT -8
Yeah, I think that shortness was a fairly big issue. In general a lot of people expected more. After all, it supposedly had around one year of development. Now it's becoming clearer that it was more complex and that LiS was juggling several big projects, but at the time it felt woefully short.
I'm not the biggest fan of this direction, but I admit that it's mostly because I love build ups, specially when all the elements of the game slowly build up towards something gigantic (*cough* I'm a fan of trails after all *cough*). Still, I respect that dedication a lot.
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Post by SharrOfRyuvia on May 19, 2016 17:16:41 GMT -8
Although it may not be attached to the main story directly (by using previous affection values etc) the subject matter is still very much related to the main story and I personally feel it addresses many of the complaints levied against it in the past quite decisively. I'd like to say more on the matter but I'm already touching the border of spoiler territory. Suffice it to say I'm looking forward to discussing REturn on the forums when it's finished. I really don't see how - if anything, it seems very much NOT related to the main story aside from being based off the timeline pre-ending. And no offense, but it can't really address any of the complaints about the main story if it's non-cannon and therefore does not affect and/or change anything that happened, let alone do so "decisively". In fact it might only be taken as a bigger insult because it comes across as a "you coulda had this but nope!" cock-tease which might piss people off worse even if the expansion is good in a stand-alone sense - because in a stand-alone sense... it's basically Academy 2.0 and NOT an actual rectification to what people felt was wrong with LibDay. I get you personally think otherwise... but after LibDay, I in turn personally can't take that claim at face value . Especially since even Samu himself says that's apparently not what he made it for.
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Post by SharrOfRyuvia on May 19, 2016 17:17:25 GMT -8
I'm sure Vaendryl has his own valid opinions on the matter, but my opinion is that the dlc's not intended to address current complaints about the story. Plenty of people enjoyed the main story for what it is. I don't see reason to change it. The main story was meant to spark strong reactions and it will continue to do so. The dlc's just more content for the fans who liked the franchise. I think the only complaint the dlc is meant to address is that the game doesn't provide enough bang for the buck. I think the dlc will put the game more in line with AAA-tier Japanese productions of the equivalent price range in terms of play time, and that's the only thing which we're seeking to address. The main reason I went forward with the dlc is that it seemed like an entertaining scenario. My thinking is that REturn provides a bunch of new possible routes Shields' adventure can take after Liberation Day. There is no canon route for the franchise except the route you chose to follow so nothing we ever make will be canon. I hate to be the critic (since that's what I feel like I always am), but... here I go. 1) Samu, I don't mean to be rude, but... did you SEE the comments that were made about LibDay? Marx alone, even though he was one of the more moderate critics, wrote an entire thesis about the things LibDay failed to do. "Plenty" wasn't "most" if the critiques were anything to go by, and even people who enjoyed the story "for what it is" still felt it was lacking and should have been done better - if anything, I can't see any reason why NOT to change it. You sparked a strong reaction, but it certainly didn't look like a good one - especially considering you had to break off a chunk of the next game and stick it onto LibDay's end as what looked like appeasement. 2) I think that kind of belief is missing the whole point of the criticism. It doesn't always matter how much content is in the game - but it does always matter whether or not the content that's there is worthwhile. People criticized Metal Gear Solid: Ground Zeros' sell-prince of about 40$ not justifying the short playtime, but the game itself got very high marks That's because even though the game was pretty much a prologue level to the upcoming "Metal Gear Solid V: The Phantom Pain", what was there in those short hours was regarded as some of the best damn gameplay of the generation with worthwhile enough content to satisfy - ergo, it had people defending it as well, including critics. If people feel what's there is worth it, they'll pay for it - play time and size alone don't cut it, even though they're still a consideration. If that's the only thing you're seeking to address, I respectfully feel it won't be enough. Short content was ONE complaint, but it was not the BIGGEST complaint; the big complaint(s) was lack of player agency and a rushed plot. They didn't just want more content - they wanted the original story lengthened so that what was there felt more satisfying. 3) That's kinda apples and oranges compared to what people are complaining about, though - by "cannon", people meant something that ties with the current main timeline. You can say "there is no cannon route", but that's inconsequential - the events and stroyline happens (Fall of Cera, Battle of Far Port, Battle of Hellion, Liberation Day Massacre, ect); that their resolutions are optional doesn't change that. Ergo, those are Sunrider's "cannon". [RE]Turn falls into what you call "Elsworld/Alternate Universe", which is totally separate from "cannon" in this sense because it's basically fandom-fuel - it only exists to entertain and has no bearing on the story you're following. Plus this claim kinda contradicts the claims I heard from Vaendryl about the force Chigara thing all being part of the "Common Route" (and therefore cannon) of Sunrider, since it does seem like you have a Cannon you're not willing to deviate from or think needs to be made more open-ended.
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Post by Nagashofchaos on May 19, 2016 21:14:21 GMT -8
Well I'm gonna do something stupid and respond to Sharr... as well as though include some random thoughts. Also is it just me or has this gotten really off topic?
Oh yes, I should note that I am a Kickstarter backer. so yeah.
Sharr's response to Vaen -Vaen's " ery much related to the main story" Already from Sunrider Academy we have seen these games are linked. Academy showed us Chigara was a prototype, someone who knew Kayto was basically god, and confirmed Sola multi-dimensional time travel. So why wouldn't things that occur in REturn not also come up again in the main line. For example perhaps Ava's eye gives off a signal to the Alliance or Mining Corp, it also supposedly has a antagonist who "someone whose face we haven't seen much but all remember well." as such will most likely be an issue in main line, and perhaps a solution to Crow (later touched on).
=Sharr's "you coulda had this but nope!" bit One thing you should have gotten so far is that REturn HAS A END. In other words this is in fact exactly what all those who thought this was the end technically expected (most likely didn't predicted how the story would go, but that's why you buy it). However the main line didn't end here it continued onward, but what if it ended, what if there was no need for another chapter. In this since it does rectify that because it is the "a end". And if people don't like how the main story is going (aka not being done yet) they can however solve this dislike by finding one in what I'm guessing to be more story heavy dimension. (I feel like adding more to this but can't think of it right now)
Sharr's response to Samu -_- 1. I liked Liberation Day... in fact I felt they added a bit much in 2.0, as I went on the roller coaster of Liberation Day 1.0 to the the falling action of 2.0. I feel the lack of choice only gives more credence to Kayto effectively being broken and chigara being that crutch. Now if they were to add something to the story I feel it should occur before Sunrider sinking and not after (side note not including more choices). For the most part Liberation Day was setting up the field for the next. As such certain things had to happen; in a precise way. Also that chunk wasn't that much, at least I don't feel it was.
2. I will respond to 1 comment this " the big complaint(s) was lack of player agency and a rushed plot." -_- I pretty damn that is EXACTLY what REturn will solve. If 18 endings don't solve this, then I suggest that you go play Fate/Stay Night or Kara no Shojo instead, without a guide. These are two game... I feel you may like (maniacal laughter can be heard some where in MURICA) Edit - wait, wait... I forgot to advertise Princess Waltz, a game I know you will hate as if forces you into romancing a character (the 1 I hated almost the most), and the other heroine you romance is decide by 1 Siscon Choice. But other than that the card game I felt was pretty fun. (blinks edit 2) There is also School Days... I also like it (not choosing a choice is a choice), maybe play Homeward it's a old game that I like but it's made by a certain person a know you "love".
3. I'm pretty certain he saying REturn has no canon route. Like for instance Sunrider Academy doesn't have a canon route. (I feel like I should add more here as well, but if I'm understanding Sharr's thoughts correctly he thinks Samu is saying what just happened in Liberation Day isn't canon. If so well my reply solves that)
Well I think that's it, so yeah, went so long to responding to a Sharr comment. Anyway I may or may not reply to a reply to this. I am a lurker after all.
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Post by Samu-kun on May 19, 2016 22:31:24 GMT -8
Well I'm sure Sharr will continue to think what he will of the game. Eh, I enjoyed a lot of animes which other people thought were horrible, so to each their own. Some things are truly subjective I guess.
In terms of just data, the game's pretty much gotten consistently positive reviews since V2.0 launched so I don't think it's really that bad. I'm sure people who enjoyed the game will be back to enjoy REturn. And the game's pretty damned long with the additional content, so that should make most people happy.
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Post by SharrOfRyuvia on May 19, 2016 23:58:48 GMT -8
Well I'm gonna do something stupid and respond to Sharr... as well as though include some random thoughts. Also is it just me or has this gotten really off topic? Oh yes, I should note that I am a Kickstarter backer. so yeah. Sharr's response to Vaen -Vaen's " ery much related to the main story" Already from Sunrider Academy we have seen these games are linked. Academy showed us Chigara was a prototype, someone who knew Kayto was basically god, and confirmed Sola multi-dimensional time travel. So why wouldn't things that occur in REturn not also come up again in the main line. For example perhaps Ava's eye gives off a signal to the Alliance or Mining Corp, it also supposedly has a antagonist who "someone whose face we haven't seen much but all remember well." as such will most likely be an issue in main line, and perhaps a solution to Crow (later touched on). =Sharr's "you coulda had this but nope!" bit One thing you should have gotten so far is that REturn HAS A END. In other words this is in fact exactly what all those who thought this was the end technically expected (most likely didn't predicted how the story would go, but that's why you buy it). However the main line didn't end here it continued onward, but what if it ended, what if there was no need for another chapter. In this since it does rectify that because it is the "a end". And if people don't like how the main story is going (aka not being done yet) they can however solve this dislike by finding one in what I'm guessing to be more story heavy dimension. (I feel like adding more to this but can't think of it right now) Sharr's response to Samu -_- 1. I liked Liberation Day... in fact I felt they added a bit much in 2.0, as I went on the roller coaster of Liberation Day 1.0 to the the falling action of 2.0. I feel the lack of choice only gives more credence to Kayto effectively being broken and chigara being that crutch. Now if they were to add something to the story I feel it should occur before Sunrider sinking and not after (side note not including more choices). For the most part Liberation Day was setting up the field for the next. As such certain things had to happen; in a precise way. Also that chunk wasn't that much, at least I don't feel it was. 2. I will respond to 1 comment this " the big complaint(s) was lack of player agency and a rushed plot." -_- I pretty damn that is EXACTLY what REturn will solve. If 18 endings don't solve this, then I suggest that you go play Fate/Stay Night or Kara no Shojo instead, without a guide. These are two game... I feel you may like (maniacal laughter can be heard some where in MURICA) Edit - wait, wait... I forgot to advertise Princess Waltz, a game I know you will hate as if forces you into romancing a character (the 1 I hated almost the most), and the other heroine you romance is decide by 1 Siscon Choice. But other than that the card game I felt was pretty fun. (blinks edit 2) There is also School Days... I also like it (not choosing a choice is a choice), maybe play Homeward it's a old game that I like but it's made by a certain person a know you "love". 3. I'm pretty certain he saying REturn has no canon route. Like for instance Sunrider Academy doesn't have a canon route. (I feel like I should add more here as well, but if I'm understanding Sharr's thoughts correctly he thinks Samu is saying what just happened in Liberation Day isn't canon. If so well my reply solves that) Well I think that's it, so yeah, went so long to responding to a Sharr comment. Anyway I may or may not reply to a reply to this. I am a lurker after all. 1) That doesn't change what I said, though. Sunrider Academy showed us things we already suspected by the time of MoA - there were hints to future things, but nothing out of what was CONFIRMED in Academy (Chigara being a Prototype, Sola being a time-traveler/reality-traveler, ect) was anything we didn't already know. Sunrider Academy also didn't have balancing and length issues with it's story (or at least not on LibDay's level). Moreover, if that's the goal, it would have been better off as a separate release/spin-off instead of being treated/marketed like an expansion to LibDay's story - which it really isn't. 2) But that MAKES IT WORSE in a way; it rubs in the fact that LibDay could have had a better ending - something people wanted - but it won't get one. And LibDay 2.0's current end is just as much a definitive end in it's own way; it's like transitioning into an entirely new series/season of a series/next book in the lineup/whatever metaphor you want to use. Something having an end is not the same as it being the final end for the whole story, nor has there been very many stories who's ends have been so conclusive that they were impossible to make a continuation off of, be it far into the future or with a different cast entirely. Short version - even if the main line ended here, that's not the same as being the end of the series either way. And... honestly, that's a rather insulting way to say it - it comes across like saying "Don't like our story? Fuck you, then - here's some fanfiction stuff that does nothing to change what you didn't like in our story." That's gonna piss people off more likely if you say it like that. 3) The thing about "roller coasters" is that they're a dime-a-dozen nowadays; you can get action and explosions and tension almost anywhere, but if your buildup to that point isn't enough to entice then it's just the same as jingling keys in front of a kid; it has no real purpose but numb entertainment. Liberation Day exact problem was that it was treated as just a set-up for the next game - and as a result, the things that were meant to be the foundation for that (Chigara's identity, the loss of the Sunrider, the massacre at Cera, ect) weren't done compellingly enough to build off of the set-up of what came before. Look at the number of comments about LibDay's story being it's biggest weakness - even people who liked it admitted it was lacking, the biggest issue EXACTLY being lack of choices or, if the former wasn't an option, drawing out and building up what was there pre-Cera to a better extent over a longer storyline (showing Kayto asking Chigara on dates or the like, showing crew interaction, Asaga losing it, ect). 4) But that's just it - I DON'T think it solves it because, for all intents and purposes, it's a COMPLETELY SEPARATE STORY. You can't fix a story's flaws with a new story if it's an alternate universe and, therefore, is a stand-alone entity from the former. None of those 18 endings have any application whatsoever in rectifying those issues - they do not add the MID-GAME content people wanted, nor give any agency to the actual MAIN STORY that people wanted it to have. If [RE]Turn was part of the main story (hell, even Muv-Luving it would work better), you'd have had a point - this however is basically going to be Academy 2.0; it's a separate timeline that's fun to go through on it's own but ultimately is optional (and therefore NON-ESSENTIAL to the main series) and not doing a damn thing to fix what was wrong in the main story. 5) That's not the point; it hardly matters because [RE]Turn doesn't impact the cannon story of the main games to begin with. And no, you misinterpreted me - Samu looks to be saying Sunrider has no solid cannon, but obviously it does since it has a "common route" thus far. My claim was that saying that Sunrider in general doesn't have a cannon is a misnomer. Hell, even Sunrider Academy technically has a cannon route (The events of Sola's route definitely happened because it stabilizes all Sola replicas, ensuring her existence in all other realities including those of the other routes - if that makes sense(?))
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Post by SharrOfRyuvia on May 20, 2016 0:06:01 GMT -8
Well I'm sure Sharr will continue to think what he will of the game. Eh, I enjoyed a lot of animes which other people thought were horrible, so to each their own. Some things are truly subjective I guess. In terms of just data, the game's pretty much gotten consistently positive reviews since V2.0 launched so I don't think it's really that bad. I'm sure people who enjoyed the game will be back to enjoy REturn. And the game's pretty damned long with the additional content, so that should make most people happy. The thing with that though is that most of those positive reviews seem based on a comparison to what the game was before, not on it's own merits since then. They're reviewing it's improvements - that's not the same as it being a great game as opposed to simply better then it was on launch (which if the early reviews are any indication, most people didn't find that hard to imagine doing ). Again, what people wanted wasn't simply more content for the sake of more content - what they wanted was more MID-GAME content that better expanded on the main story itself. I know full well I'm being an ass, but it seems to me like you're not even really looking at what people said was wrong with the game - you're just content to pump out as much as possible until people shut up either way or are just numbly content with having it better then it was as opposed to the good game they wanted, especially since the number of people who enjoyed LibDay doesn't seem to be as big as those who had issue with it. There's a difference between being seeing other's views as subjective and being biased about your work - and I'm ballsy enough to say I think you're coming close to crossing that line.
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